proposed solutions

motto:
Combining physically plausible elements reinforces believability.
Classify the attributes of real world and their impact to subjective perception of realism.

proposed stroke attributes

  • ax_age
  • ax_mass
  • ax_pressure
  • ax_friction
  • ax_max speed (crowds)

proposed trip solution:

  • geo / o.merge prev
  • geo / o.merge next
  • obj / rivets
  • obj / all trails + settings
    • render cam (static) / edit cam (animated)
    • which edit
    • path inside
    • cam switch smoothing (bias)
      • 0 / 1
      • 1 / 2
      • 2 / 3
      • 3 / 4

proposed digital assets:

  1. volume tools
    1. isolines (by pressure, by mass)
    2. curvature
    3. volume mix (with masking, weighting)
    4. conserve volume (by trail age)
    5. brush timeshift
    6. timeshift by trails
  2. path tools
    1. POP Solver trails
      1. animated collision
      2. animated source
      3. freeze by volume
      4. reverse
    2. arc from three points
    3. connect by weight
    4. detangle paths
    5. retime tools
      1. carve startframe / endframe
    6. find relevant start / end
  3. feature placement tools
    1. simulate features
    2. cut features (vel field)
    3. place features (on the path, in time)
  4. custom advection (vex volume trails, MIDI tools)
    1. spin around close point (curl)
    2. spin around close axis
    3. clumping
    4. replicate solver
    5. vec dir quantize
    6. speedlimit
    7. drip down ink by noise and nage
    8. vector to surface
  5. embed scientific python libraries
    1. SciPy
  6. audio sync tools
  7. upres tools
  8. DOP <> SOP <> TOP
    1. wedge DOP and match SOP
    2. source from collisions
    3. feedback constraints to path
    4. feedback to RBD (vel field)